Mar 9, 2020

Lego Worlds: bright goofiness (game impressions)

Check out this review of the game Lego Worlds on the gaming blog Very Good Games
This game conveys the unique spirit of the Lego construction sets very well - players jump into the vast Universe made of Lego bricks to explore its many “planets” or create something unique. Still, Lego Worlds differs from the physical toys quite significantly. The digital incarnation is obviously not so comfortable in controlling and offers an unusual system of quests.

Lego Worlds is available for PC, PlayStation 4, Xbox One, and Nintendo Switch. It’s a very good game if you are ready to adapt your playing style to it and even to get your patience activated.

The game develops:




Adventures with no goal

It’s better to delve into Lego Worlds from the Adventure mode. Thus players learn all the features of this game gradually and don’t get confused with the impressive possibilities of the Sandbox mode.

You explore worlds, meet various characters, make discoveries, and collect objects. There is no story here - the ultimate goal is to collect golden blocks to repair/improve your spaceship and be able to visit other worlds.

Throughout the game, you will get lots of quests. Very often, players should give characters some objects. It may be ice-cream or a wrench, a carrot or a butterfly. Everything can be found around you, but to complete some quests, you may need to visit another world or build something and then destroy it to harvest (for example, crates that drop hummers). There are other types of quests too, such as making a specific photo, building a house, or rescuing someone - the patterns repeat in many worlds. Another motivation for explorers is various hidden treasures and the possibility to unlock objects and creatures in your catalog.

That’s all the adventures, in fact. But they are never boring. The game has so many biomes that you can fly around for a long time and regularly find yourself in a new environment: jungle, volcano, snowy land, candy island, savanna…

Quests may seem annoying, especially if you still haven’t met a world to fulfill someone’s request. Sometimes, I didn’t know what to do next and just wandered around. Then I understood that this wandering is just a nice part of the playing process as it allows you to find something interesting or come up with ideas.

It’s good to consider the adventures pointless. You don’t have any specific goal instead of having fun while playing. You can reject almost anything here and nothing bad will happen. Only initial tutorial quests are obligatory, otherwise, you won’t learn how to play.


Limitless creativity

Lego Worlds offers one of the best sandboxes in the game culture. You can build (almost) anything here if you will take your time to learn the basics. The best way to do so is the already mentioned Adventure mode, which gives you tools one after another and explains how to use them.

Players can choose the “brick by brick” method, and this is tedious work. Or you can take ready-made parts of various constrictions, change some of their components, combine in any way imaginable, or just paste anything from the vast catalog of buildings, objects, and even alive creatures. Imagine, you have any Lego brick you want to, and add here vehicles, mini-figures, ready-made buildings, plants… Everything is here and you can do anything with it, even edit the terrain.

The game opens the creative freedom in the Adventure mode as well (what about snowmen in a desert?), and still, the Sandbox is the perfect implementation of this creativity.

Of course, it’s absolutely not the same as building something with physical Legos. I personally spent around 8 hours in the game and only then started feeling comfortable with the controlling system. It’s not bad - the very task is too ambitious. Transferring the physical process of playing with Lego to the gaming virtuality changes it tremendously.


The game looks surprisingly beautiful. It offers so much fun, including the multiplayer worlds. It is really powered by the creativity-driven atmosphere of classic Lego sets. 

The deep idea to transfer the Lego magic in virtuality seems to end with partly success. Lego Worlds plays its role very well but becomes difficult-to-approach for the mass gaming audience because of the lack of powerful action or even a plot and because of the almost limitless possibilities which ask for time and effort to be learned and mastered. It’s not like “run and shoot on the way, then repeat again and again”, and this is a real beauty of the Lego Worlds. You can just goof around and never be tired - if your gaming personality is in tune with this game.

To play Lego Worlds, buy the game for your system (for PC gamers - it’s often on Steam sales):

A button for purchasing the game Lego Worlds for Windows computers        A button for purchasing the game Lego Worlds for Xbox One

A button for purchasing the game Lego Worlds for PlayStation 4        A button for purchasing the game Lego Worlds for Nintendo Switch



See also...
This review of Lego Worlds has been written after playing the game through Nvidia GeForce Now, and here is article about this cloud gaming service: